The TL 9 pistol is bulky, but effective, with no recoil and a large external battery pack. At TL 11, advances in battery technology and miniaturisation mean that the pistol is no larger than a conventional firearm, and the battery is internalized. Most energy weapons can be recharged via ships power.
TL |
Range |
Damage |
Auto |
Recoil |
Mass(kg) |
Magazine |
Weapon Cost(cr) |
Ammo Cost(cr) |
---|---|---|---|---|---|---|---|---|
11 |
Pistol |
3d6+3 |
No |
- |
3 |
100 |
3000 |
Recharge |
The ultimate evolution of the conventional firearm, advanced combat rifles are the weapon of choice for many military units. Standard equipment includes an electronic battlefield sight, incorporating both light amplification and IR abilities, visual magnification up to 15x zoom, and a laser rangefinder which may also be used as a target painting device (reveals exact distance to target). The weapon is also gyroscopically stabilised during firing.
TL |
Range |
Damage |
Auto |
Recoil |
Mass(kg) |
Magazine |
Weapon Cost(cr) |
Ammo Cost(cr) |
---|---|---|---|---|---|---|---|---|
10 |
Rifle |
3d6 |
6 |
0 |
3 |
40 |
1000 |
15 |
The standard shipboard blade weapon, often kept near airlocks to repel boarders. The sharp alloy blade is meant for piercing and slashing hardened vacuum suits.
TL |
Range |
Damage |
Heft |
Mass(kg) |
Weapon Cost(cr) |
---|---|---|---|---|---|
2 |
Melee |
2d6+4 |
-1 |
1 |
100 |